Card Games Played in Monte Carlo

Trente et Quarante

Trente et Quarante uses six packs of 52 cards that are shuffled in front of the players. The players sit around a shield-shaped table. Most of the cards have their nominal value, although the face cards are worth 10. There are four kinds of bets: Red, Black, Couleur, Inverse. The return on each of these bets is the same. To begin, the croupier deals a row of black cards and a row of red cards. The total of each row should be between 30 and 40. The total nearest to 30 wins. Couleur and Inverse are linked to the first card of the first row. If the first card in that row is the same color as the winning card, Couleur wins and Inverse loses, or vice versa. If the two rows have the same total, the result is invalid. The exception here is if the total is 31. If that is the case, the stakes lose half of their value, unless the player waits for the next round to try and free himself or herself.

Punto Banco

Punto Banco gives the players two possibilities. They may play either with the bank (Banco) or against the bank (Punto). The game uses 8 packs of 52 cards that are placed in a shoe, or holder. The croupier pulls out the first card, and discards as many cards as the number value on the card indicates. The game can then start. The cards of those who are playing against the bank (the punters) are placed to the right of the croupier. The cards for the banker's are placed to the left. The croupier draws or does not draw a third card, depending on the values of the cards in play. The cards are worth their printed value, except for the 10, which is worth 0. Face cards are also worth 0. The winner is the hand that is nearest (or equal) to 9. If the punter's win is the same as his or her bet, 5 percent is subtracted from the bank's win. If the hands are equal, payoff is eight times the amount of the bet.